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Channel: PC Behavior – The Id DM
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Drink It!

I have the good fortune of playing with a gaming group that has a great deal of terrain and miniatures for combat encounters. The host of our game has been collecting such items for many years, and...

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Disposable Heroes: What Does Save Or Die Really Kill?

Earlier this month, a spotlight was shone on the save or die game mechanic by members of the development team for Dungeons & Dragons Next. The vast majority of my experience with D&D is through...

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Understanding Self and Other

In recent weeks, I have been asked for input from others in the online community about certain topics. It has been fun to communicate with other bloggers on their ideas and contribute in any way...

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Lest Ye Be Judged

Character alignment has been something that is largely overlooked in the D&D campaigns I am a part of – either as a PC or a DM. Generally the players are Lawful, Lawful Good or Neutral on their...

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The Agony of Defeat

Approximately 60 hours before I learned that my blog won the RPG Site of The Year from Stuffer Shack this week, I presided over arguably the worst D&D session I have ever run. The session started...

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Critical Overload

I am discovering a growing “problem” in my campaign. The number of critical hits leveled against monsters during any given combat encounter in our Dungeons & Dragons 4th Edition campaign is getting...

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Selling The Drama

Regardless of the actions that take place during combat encounters in Dungeons & Dragons 4th Edition, it is the responsibility of the DM to ensure the players know what they are fighting for and...

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May of the Dead: Character Death & Player Grief

I was asked by the fine folks at The Going Last Podcast to participate in their May of the Dead Carnival. The blog carnival features a wealth of articles devoted to the undead. Realizing that many...

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The Tome Show: Player Engagement & DM Preparation

I was recently invited to participate in The Tome Show, a long-running podcast devoted to Dungeons & Dragons news, reviews, interviews, and advice. I joined hosts Jeff Greiner and Tracy Hurley to...

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My 4th Edition Mindset

Outside a smattering of voyages into a few modules from earlier editions of Dungeons & Dragons when I was still a teenager, my tabletop roleplaying game experience has been shaped by 4th Edition...

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Increasing Immersion with Obligation

We started a Star Wars: Edge of the Empire (EotE) campaign last year, and one of the more interesting components of character creation is the Obligation system. Obligation is introduced during...

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Analyzing the PAX 2014 D&D Live Game

Minding my own business last week, I was passive-aggressively challenged by Mike Shea of Sly Flourish to return to my roots and perform an analysis on the latest installment of Dungeons & Dragons...

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Mola Mola Death Rules

Surprise! Mola! Mola! Last week, I made the plunge (puns) and gave into the temptation to download the incredibly silly time-waster known as Mola Mola. From numerous people I follow on Twitter, I kept...

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Build a Darkest Dungeons & Dragons

It is fair to say that Darkest Dungeon has captured my attention and imagination in recent weeks. The game’s aesthetic vividly portrays how exploring dungeons and fighting foul monsters is a dangerous...

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Clear Boundaries for Improvisation

I recently had the good fortune to play a session of Game of Thrones using Dungeon World rules. The experience was quite differently from playing or running sessions of Dungeons & Dragons because...

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Fudge As I Say, Not As I Fudge

One interesting dynamic of games such as Dungeons & Dragons is that only one player at the table is allowed to break rules in ways that are not available to the other players. The Dungeon Master...

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Rickie was a young boy…. Character Creation in Tales From the Loop

Tale From the Loop is a tabletop roleplaying game that’s been on my list of things I desperately want to try for some time now. A friend got the book and has threatened to run a campaign, which we...

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